Discussion: [PSP][Aide] [OSLIB] Get pixel question
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Vieux 11/02/2009, 01h46   #6
pspmasterpro
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Date d'inscription: 22/01/2009
Messages: 17
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O.K. But my tile set and map are like this so do I have to create multipal example_map[x][y] == TILE_SOLID collision checks for each section of my map? Or can I replace X and Y with the entire map size and it will check the entire map?

Tileset


Map


Oh and I convert my maps using GBA graphics
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