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Ressources OSLib, extension, modifications... |
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#1 |
Membre
Date d'inscription: 07/04/2008
Messages: 18
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![]() Hi!
![]() I'm here to release OSLib MOD version 1.0.0. It's a modified version of OSLib version 2.10 from Brunni. Here's the changelog: -Added: oslSetReadKeysFunction(int (*sceCtrlReadBufferPositive)(SceCtrlData *pad_data, int count)); You can pass to it a function from a kernel prx, so you'll be able to read all buttons (VOLUME_UP, NOTE...) oslUnsetReadKeysFunction(); -Added: All USB.c functions now works -Added: OSL_VERSION to know the current OSLib MOD version -Added: oslSetHoldForAnalog to make the HOLD button work also for analog -Added: support for intraFont. -Added: Dialogs (message, error and net conf), many thanks to InsertWittyName for the sdk samples ![]() -Added: On Screen Keyboard -Added: Save and load -Fixed: Tagged MP3 and ATRAC3+ now works -Fixed: osl_keys->analogToDPadSensivity now works correctly And here are some screenshots of some new features: ![]() ![]() ![]() ![]() ![]() ![]() Download: http://www.sakya.it/OSLib_MOD/downlo..._MOD_1_0_0.rar Source download: http://www.sakya.it/OSLib_MOD/downlo..._1_0_0_src.rar Documentation: http://www.sakya.it/OSLib_MOD/doc/html Forum: http://www.sakya.it/forums/viewforum.php?f=7 Comments, suggestions and bug reports are welcome. ![]() Ciaooo Sakya |
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#2 |
Modérateur
Date d'inscription: 10/11/2005
Localisation: Mad Monster Mansion
Messages: 3 755
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![]() That's very interresting
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News GBA/DS: Portable DEV Colorer un jeu GB? Débutant - Avancé - Expert Projets : Banjo Advance - The Last Quest - Klungo's Brain School Site des jeux : BanjoKazooie.Free.Fr Web Site ![]() "La Vie n'est pas aussi simple qu'un Jeu Vidéo..." |
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#3 |
Membre confirmé
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![]() Woah I have to test that.
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#4 |
Membre
Date d'inscription: 07/04/2008
Messages: 18
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![]() Hi!
![]() Many thanks. ![]() Screenshots are taken from the samples (included in the package). Ciaooo Sakya |
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#5 |
Administrateur
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![]() hum........... great work !!!!!!
![]() why not asking Brunni to work with him and not doing MOD Oslib but a really new version of Oslib ??
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#6 | |
Membre confirmé
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![]() Citation:
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#7 |
Membre
Date d'inscription: 07/04/2008
Messages: 18
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#8 |
Administrateur
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![]() ![]() we are many to try to use net fonctionnality (adhoc and standard) but we failed there are some topics on this forum about this, if you are abled to do this it will be wonderful ![]()
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#9 | |
Membre
Date d'inscription: 07/04/2008
Messages: 18
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![]() Hi!
![]() Citation:
![]() For AdHoc I have some sample code (but I've never been very interested in it), I'll have a look at it. ![]() Ciaooo Sakya |
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#10 |
Administrateur
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![]() hum... this topic : http://www.playeradvance.org/forum/s...ad.php?t=21422
it's about WLAN and InetModule
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#11 | |
Membre
Date d'inscription: 07/04/2008
Messages: 18
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![]() Hi!
![]() Citation:
![]() http://forums.qj.net/showthread.php?t=136825 I'll try to find the time to test libhttp and report here my result. ![]() Ciaooo Sakya |
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#12 |
Newbie
Date d'inscription: 16/04/2008
Messages: 3
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![]() Thanks for this! Very useful indeed!
![]() One tiny question though... while reading the documentation I found this: INTRAFONT_ADVANCE_H default: advance horizontaly from one char to the next Does this actually give the text a typing effect? Dernière modification par NekoGráfico ; 16/04/2008 à 01h10. |
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#13 |
Administrateur
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![]() hum thinking it was display the text vertically
see the documentation of Intrafont
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#14 |
Membre confirmé
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![]() sakya, I ran into a problem with your oslib mod, can you tell me what I'm doing wrong?
The problem is, no text is written on screen with the benchmark functions and the message boxes (osldebug) functions. Here is my code (cleaned to keep relevant things only): main.cpp: Code PHP:
Code PHP:
It used to work with OSLib 2.10. Help!! ![]() |
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#15 |
Membre confirmé
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![]() Me again...
I tried your dialog sample, which did not compile. I had to replace PSP_UTILITY_DIALOG_NONE, PSP_UTILITY_MSGDIALOG_RESULT_YES and PSP_UTILITY_MSGDIALOG_RESULT_NO with their OSL counterparts (respectively OSL_DIALOG_NONE, OSL_DIALOG_OK and OSL_DIALOG_CANCEL am I wrong?). Then it compiled and the program ran. BUT: in the message dialog I could choose either yes or no, it always said I pressed no. So I just watched what the oslGetDialogButtonPressed() function returned and wrote that code, which works as I expected first (only the relevant part here): Code PHP:
Code PHP:
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#16 |
Newbie
Date d'inscription: 16/04/2008
Messages: 3
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#17 | |
Membre
Date d'inscription: 07/04/2008
Messages: 18
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![]() Hi!
![]() Citation:
Many thanks for reporting. ![]() Ciaooo Sakya |
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#18 |
Membre confirmé
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![]() My sdk is 10 months old
![]() So that's the problem? It's why oslDebug and oslSysBenchmarkDisplay don't display text? It's why PSP_UTILITY_ things aren't recognized? ![]() |
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#19 |
Administrateur
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![]() maybe the version of this tutorial is more recent : http://www.playeradvance.org/forum/s...ead.php?t=2172
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#20 | |
Membre
Date d'inscription: 07/04/2008
Messages: 18
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![]() Hi!
![]() Citation:
![]() I'll release a bugfix soon. Ciaooo Sakya |
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#21 |
Membre confirmé
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![]() I updated my sdk thanks to sakya who kindly shared his. The message box sample now works except it doesn't know when I cancel, it says nothing. Yes and No work correctly.
edit: just compiled a small thing and oslDebug and the benchmark functions work again. so that was my mistake, my sdk was too old. Dernière modification par daaa57150 ; 17/04/2008 à 09h30. |
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